Analysis Of The Call Up

Analysis Of The Call Up

The young British director and screenwriter Charles Barker shot in 2004 the new movie “Indecision”, “The Call Up”, which may be a compilation of the hobbies of technology and gaming in today’s world. Interesting works of the author. In themes supported video game, a scientific critique of the addiction experienced by the younger generation is dispensed, while the film is ready for a good audience from console games to simulation games. Like Gamer in 2009 and Hardcore Henry in 2015, simulation can’t beat imitation. As a screenwriter, he encompasses a theme that keeps people off the massive screen until the very end. Trying to be “different” from a bunch of young actors, director Barker was disappointed within the moves he revealed.


a gaggle of gamers who received an email invitation got together to check the new video game goggles. Two of the those that agreed to be the themes were women and 7 were men. At the top of the film, it’s understood that there’s a game within the game, and also the player who accumulates the foremost points within the virtual game will receive a bonus of $100,000. But there’s a reality that players don’t know; after all, everything that lives in computer game exists actually, and that they died one by one within the war to eliminate terrorists. tuned in to this case, the players within the group desperately find some way to survive within the simulation they’re fighting. At the top of the movie, we encountered a case where we predicted and completed the theme with none surprises.

The director and screenwriter Charles Barker made a movie so terrible that the simulation becomes torture in any way for the audience. a bunch of players from different religions and cultures entered the sport giving one another nicknames, with or without glasses and virtual clothing. after we tried to know where and the way to settle on players, suddenly the foundations of virtual games began to be processed in our brains. A veteran, a Bosnian Muslim, a helpless man who got married and divorced, a girl who did a test for a follower, the insufficient boy who grew up in an orphanage … then saw that every one the people that came were tested by those who live alone. The fast-paced and ridiculous story of groups who can’t get out of the virtual game, start off their clothes and check out to save lots of occupied buildings, proceed with an exaggerated character adaptation, and force action. Those within the film are dedicated within the name of acting, they’re wasted vainly, because the script is really easy to put in writing, there’s no clear beginning, and it doesn’t fit into any plot. for instance, why does Shirley always scream? Why did Marco suddenly grow to be a nasty boy? At the tip of the movie, he just says that everything is over. Edward unexpectedly put his identity into words, which could be a shame!


Charles Barker was obviously influenced by computer game games and tried to try and do different works on film than the analog glasses we wane our heads. I said it worked because in our film the terrorists said within the chair where they were sitting: “Come, shoot me, kill me”, and that they tried to let themselves be frantic by those that were armed and took deep breaths. People kill. When unimaginable feelings like love, loyalty, friendship, etc……. the psychological analysis of these who meet for money remains superficial, meaningless, and unnecessary details. From death scenes to struggling to survive, he did not capture the reality as a simulation. Simple and excessive performance, the director’s failed action shots are my memories on the large screen. irrespective of what happens during this movie, don’t waste it slow.

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